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PEID-3 Cost per Element

Dcc Pipeline Updated 18 Jul 2026

What it does

PEID-3 attaches money and storage to each pipeline element (PEID):

  • Compute - render farm seconds x hourly rate, written to the output RenderRecord when a job finishes.
  • Storage - on-disk bytes for the file or frame sequence, costed at the studio storage rate.

How to read it

Provenance detail shows Cost (PEID-3) as compute + storage. The shot grid shows a PEID-3 storage rollup for the shot. Farm Render cost page and queue Cost column (oversight only) show compute per job.

What to do

Producers use cost rollups for bid-vs-actual. Finance reads project P&L hooks. Artists normally do not see farm cost columns; focus on pulling published inputs when dependencies are outdated.

Overview

Farm compute time plus on-disk storage GB rolled up per PEID.

Steps

  1. Read the sections above.
  2. Use Try it now buttons to open the live page.
  3. Ask your lead or HR if something does not match your studio setup.

Gotchas

  • Your role may not see every link - module config and license entitlements apply.
  • See How Metrics Are Derived if a dashboard number looks wrong.

Cross-links

  • Render Farm Costs - see Help Center
  • Provenance & Lineage Graph - see Help Center
  • Asset Dependency Graph - see Help Center

Try it now - opens live in your studio

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